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Post by weber89 on Jun 22, 2013 10:05:34 GMT -5
Right thank u termit I got you I understand now
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Post by weber89 on Jun 22, 2013 10:08:58 GMT -5
I'm keeping my plans very simple now,
I will post the fight plan tomorrow what I use against Sanford and you can all spot the bad bits Init lol
Thank all very much for your advice and explaining the fight plan lay outs, appreciate very much
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Post by weber89 on Jun 23, 2013 2:46:34 GMT -5
Good fight Sanford, I got lucky lol this is the fight plan I used to beat you wrote it yesterday after scouting you
1) 5/3/12 (counter)
2) 6/1/13 (outside) If score < round - 2 then 7/1/12 (outside) If score < round - 3 then 8/1/11 (outside) If score < round - 4 then 8/1/11 (outside)
If score > 0 then 6/1/13 (outside) If score > 1 then 5/3/12 (counter) If score > 2 then 3H/6/11 (counter)
5) 6/1/13 (outside) If round = 6 and score < round then 7/1/12 (outside) If round = 7 and score < round then 8/1/11 (outside) If round = 8 and score < round then 9/1/10 (outside)
If score > 0 then 6/1/13 (outside) If score > 1 then 5/3/12 (counter) If score > 2 then 4/1/15 (outside)
If endurance_percent < 70 and score > 1 then 1/1/10 (outside)
9) 7/1/12 (outside) If round = 10 and score < round then 8/1/11 (outside) If round = 11 and score < round then 5H/9/6 (counter) If round = 12 and score < round then 5H/11/4 (counter) If round = 12 and score < 0 then 11/1/8 (outside) If round = 12 and score > round then 1/1/18 (outside)
1) if score > 14 - round then 1/1/18 (outside) If score > 15 - round then 1/1/18 (outside) If mystuns + hisstuns > 0 and score < round then 5H/9/6 (counter) If mystuns + hisstuns > 0 and score > round then 3H/6/11 (counter) If score > 1 and roundslost > 1 and mystuns = 0 then 5H/9/6 (counter)
Could I done anything else to this fight plan to improve it,, I tried keeping it simple and put less flash lines in like u all said and it paid off
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Post by weber89 on Jun 23, 2013 2:56:09 GMT -5
I also realised the lay out of this been reading anagrams fp stuff
If score < 2 - round then x/x/x ( means lost 1 round) If score < 4 - round then x/x/x ( means lost 2 round) And so on After all the reading lol think I'm finally understanding these fight plan lay outs so in the fight plan above I will prob replace these in later rounds instead of using if round = 6 and score < round then x/x/x
Il prob use if score < 2 - round then
In like rounds 6 and 7 and 8
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Post by Sanford on Jun 23, 2013 7:53:25 GMT -5
It would have helped if I knew which gym you managed, I would have put more effort into it. With that fight plan, I see that you may be Censor Gym.
If I would gave gotten the stun in round 2, then your fighter would have been stuck using 5H/9/6 (counter) for the rest of the fight while I coasted to a victory. Against an obvious kp fighter, you'll find that you need better stun lines than just the single one thrown at the end of your fp.
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Post by weber89 on Jun 23, 2013 8:12:08 GMT -5
Yeah censor and right ok I think il be fighting u again next week lol won't be the same next week haha right I see what u mean ok, so u dnt recommend putting stuns at the bottom of a fight plan then ?
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Post by Sanford on Jun 23, 2013 9:56:07 GMT -5
Against kp fighters (the one you faced had 4 kp and had KO'ed all his previous opponents), you may need to check for stuns often.
Here are just the lines where I check mystuns from a KP dancer vs KP slugger fp that I have:
1) if mystuns > 0 then 3h/7/10 (ring); if hisstuns > mystuns then 3h/6/11 (counter); if endurance_percent > 100 - (round - 1) * 4 and mystuns = 0 and score < round - 12 then 5H/10/5 (counter); if endurance_percent > 100 - (round - 1) * 3 and mystuns = 0 and score < round - 12 then 5H/11/4 (counter);
5) if score < round - 2 and mystuns * 3 < round then 7/1/12 (outside); if hisstuns > round or (score > 2 or score < -1) and hisstuns > mystuns or score < round - 12 then 5H/9/6 (counter); if mystuns > 0 then 3h/7/10 (ring); if hisstuns > mystuns then 3h/6/11 (counter); if endurance_percent > 100 - (round - 1) * 4 and mystuns = 0 and score < round - 12 then 5H/10/5 (counter); if endurance_percent > 100 - (round - 1) * 3 and mystuns = 0 and score < round - 12 then 5H/11/4 (counter);
10) if mystuns > hisstuns + 2 then 6H/5/9 (ring); if endurance_percent > 100 - (round - 1) * 4 and opp = 0 and mystuns = 0 or endurance_percent > 100 - (round - 1) * 3 and opp <= 1 and mystuns = 0 then 10/1/9 (outside); if score = -1 and mystuns < hisstuns then 6H/9/5 (counter); if score = -1 and mystuns < hisstuns and warnings = 0 then 6H/9!/5 (counter); if mystuns > 3 then 5H/8/7 (counter); if hisstuns > 0 and endurance_percent > 100 - (round - 1) * 4 and mystuns = 0 and score < round - 12 then 6H/9/5 (counter); if endurance_percent < 55 and opp > 0 and (mystuns + myknockdowns) > ((hisstuns + hisknockdowns) + 1) and round >= 3 then towel;
Keep in mind, there are other lines throughout the fp that I removed. This fp is ones of my shorter fps and is written in three parts. And yes, some of the lines could have been written differently, but may have been cut and pasted from fps that I wrote 8 years ago.
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Post by weber89 on Jun 23, 2013 10:06:31 GMT -5
Right ok thank u Sanford il keep these in mind
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