Let me start by saying, I suck at heavyweights.
Tall Heavyweights rule because of three things:The effect of height is determined. The taller fighter has his SPD and AGL are each increased by half the HGT difference. For example, if fighter A has a HGT of 13 and fighter B has a HGT of 10, then A has his SPD and AGL increased increased by 1.5.
Just as there is a penalty for fighting at too low a weight division, there is a reward for fighting an opponent who is actually lower.
Whenever one fighter has a higher fighting weight than his opponent, the heavier fighter has his STR increased by 1 point for every 5% in weight difference. Fractions are retained so that, for example, a 103 pound fighter with a 3% weight advantage over a 100 pound fighter would gain 0.6 STR.
However, a fighter does not get credit for weight that he loses in order to make a weight limit. Thus, if a fighter with a fighting weight of 180 pounds fights in the Light-Heavy division with a weight limit if 175 pounds, then his fighting weight is only 175 pounds for that bout.
Advantages for weight are applied before style rules. Thus, for example, a fighter with a 10% weight advantage could gain 3 points of STR if he fights inside against a weaker opponent.
A faster or taller fighter waits for his opponent to attack and then counter-punches.
The counter-puncher gains +1 STR.
If the fighter's SPD+HGT is greater than his opponent, then 33% of this advantage is added to his AGL, and 33% is subtracted from his opponent's AGL (but his opponent's AGL is never reduced below 50%).
The counter-puncher loses 15% of his AGG. This does not count towards fatigue, or towards RST.
For example, suppose that fighter A has HGT 10, SPD 14 and AGL 10, while fighter B has HGT 11, SPD 10 and AGL 11. A therefore has HGT+SPD=24 while B has HGT+SPD=21, so A has an advantage of 3 pointss. If fighter A counter-punches, his AGL is increased by 3/3 = 1 to 11, and B's AGL is decreased by 1 to 10. In addition, the counter-puncher gains +1 STR.
The two things a freak clincher would have going for him are:To prevent the heavyweight division from being dominated by 7 foot goliaths, very heavy fighters are penalized as follows: For every 10 pounds in minimum safe weight over 200 pounds, the fighter loses 1 additional fatigue point every round. Fractions are retained so that, for example, a 215 pound fighter would lose 1.5 fatigue points per round.
A fighter does not incur this penalty if he fights in a weight division with a weight limit below 200 pounds -- his fighting weight is automatically reduced in order to make weight.
In addition, no fighter gets any benefit for weight above 300 pounds. A 400 pound fighter meeting a 200 pounder gets the same STR and CHN advantages a 300 pound fighter would get, and a 400 pound get fighter gets no advantages over a 300 pound fighter. (But the 400 pound fighter still incurs the full 20 point per round endurance point loss.)
The fighter holds his opponent to avoid being hit.
The fighter gains +1 AGL.
If the fighter has a higher STR than his opponent, 50% of his STR advantage is added to his AGL.
The fighter's AGG is reduced by 15% of his opponent's AGG. Fractions are retained so that, against an opponent with 4 AGG, the clinching fighter would lose 0.6 AGG. These lost points are used for resting and increase his endurance point recovery.
If the fighter uses a DEF greater than 10 he may be penalized for not breaking a clinch.
Knowing that, a freak clincher would not have to load up on cond like most other heavier fighter because he will not experience fatigue like most the other heavyweight AND he will get rest as one of his style bonus. That being said, you need to be a special manager to do well in heavies with a freak clincher. Some good managers have tried and have not done very well.