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Post by palestraitalica on Sept 25, 2014 8:30:11 GMT -5
Hi, my first question: I've lost two fights because my stupid fighters didn't cover up when they had enough points and rounds won to just wait the end of the fight. So, which is the correct line to use when, let's say, i'm in round 9 and I'm leading by 5 points, I presume opp will through big punches so I don't want to be stunned and I want just let this 4 rounds go? And how to be sure this line will kick in? Thank you!
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SIN
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Post by SIN on Sept 25, 2014 8:45:24 GMT -5
Excellent question...
This should be at the very end of your fightplan. I use the line:
"1) if score > 14 - round then x/x/x (style);"
This line will automatically kick in whenever you have a high enough score to cruise to victory by losing the remaining rounds 9-10. Some people may prefer "if score > 15 - round then..." to avoid possible split decisions and the VERY rare draw, but I prefer the first. I think the parser will also accept "if decision_won=true then..." But i prefer the math equations.
Good covering up lines are... 1/1/18 (ring); 1/1/18 (outside); 2H/5/13 (ring); etc.
Always position this at the end of your fightplan after your towel line...
1) x/x/x (style); 2) .... ... ... 10) ... 11)... 12)... 1) if score > 14 - round then 1/1/18 (ring);
stop
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SIN
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Post by SIN on Sept 25, 2014 14:00:36 GMT -5
Read the post "The Essentials" for other lines to end your fp. If you have any more questions or want to see how the math works when determining this, just ask
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Post by llecha on Sept 25, 2014 16:26:37 GMT -5
1) if score > (14 - round) then 3H/5/12 (style);
should be in the end of your FP always. 14- round means that, for example, for round 12 -> 14- 12= 2, i.e. score > 2, i.e you win the fight + 3 right before round 12, it's more than enough to win the whole fight cos even if you'll lose this round the score will be +2 or more in your favor.
for round 9 for example it'll kick when you have X > 14-9 = 5, i.e. more than 5. If you have +6 in round 9 it means that even in case when you lose all those remaining rounds (from 9 to 12), you'll still win the whole fight.
when you write
1)
in the end it means that this condition will work in any round as soon as it's true. In fact it can't happen in round 1, and in round 2 (you need to have score > 14-2 -> score > 12 i.e. + 13 in round 2, it can't happen cos each round that you win gives you 10-9 (+1) by points (more punches), 10-8 (+2) by KD. So no way you can have + 13 after just a few rounds. But after round 5 it can be work. So you may change it to
5) if score > (14 - round) then 3H/5/12 (style);
it does not matter, but it should be in the very end of your FP. cos if you do it this way
1) if score > (14 - round) then 3H/5/12 (style); 2) if .....
the second line condition may block it, the parser reads it from the bottom upwards
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Post by palestraitalica on Sept 26, 2014 5:56:51 GMT -5
Thank you very much! The "1) if score >14- round" was the line I had but in round 9 didn't kick-in because, if I understand well, I had a lead by only 5 points not 6, so if I want to be sure that the line kick-in I could just add something like : 8) if score >= 13- round then... 9) if score >= 14-round then ... Am I right? Thanks again
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SIN
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Post by SIN on Sept 26, 2014 8:19:44 GMT -5
"If score > 14 - round" is basically the same as "if roundwon > 7" but it also takes into account rounds that the commentator might score as draws and rounds decided by knockdowns. It is a bit more conservative than "if score >= 13 - round" because in many situations the commentator (which the fightplan uses) might score the round 10-9 in your favor, but the judges (who determine the winner) might think your opponent deserves the round.
"If score > 14 - round" will 99% of the time guarantee you the win
Anything less is likely to result in a draw, or worse, loss by split/majority decision. It's the safest way to guarantee the win...
You hadn't quite got far enough to reach this point and the bot was doing everything possible to prevent you from reaching that safe lead by using big agg and power with very little defense.
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Post by ryansgym on Sept 26, 2014 12:53:39 GMT -5
bunch of wimps, when you know they are going to try to go big is when you try to ruin them not just cover up, if you are winning endurance war and not just slapping you can really hurt them when they open up, why just win a fight when you can get a knockout or at least pound them so bad they don't want to fight you again
note: you are probably better off listening to Sin than to me
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Post by palestraitalica on Sept 26, 2014 13:39:04 GMT -5
ryan you have a good point but you say "why just win the fight?", well imho "just" win the fight could be enough for me, not only to take the win but above all to preserve my fighter from any useless damage. I care for his career too, non just for one fight. Am I wrong?
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Post by ryansgym on Sept 26, 2014 13:45:55 GMT -5
I think an important point to note there is that I mainly run freak clinchers, so if I am up I have also warn out their fighter pretty badly so I won't be taking much in the way of damage if I keep pounding on them rather than just running away and hiding. You also need to be aware that they are going to be going for the KO and if their fighter has KP they are still dangerous if they can ignore def and just go after you, it can certainly be viable to go high defense and just stay away, but I prefer a line that does enough damage that if they try to open up to get the win then they will end up on their back
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SIN
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Post by SIN on Sept 26, 2014 13:55:10 GMT -5
Key here is Ryan runs freak clinchers, and loses to other freak clinchers (sorry Ryan lol) because he isn't used to being the weaker fighter and having to defend himself. Sometimes you just have to run (to win) and sometimes you can ruin your fighter permanent by choosing not to do so. You will never ALWAYS be the strongest guy, there's always someone stronger OR at least equally strong.
Sometimes you must just do enough to win and run away
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Post by ryansgym on Sept 26, 2014 16:50:53 GMT -5
haha sin, I guess that's fair, though I wait to lose to other freaks until after I win a world title
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Post by llecha on Sept 26, 2014 18:59:56 GMT -5
Thank you very much! The "1) if score >14- round" was the line I had but in round 9 didn't kick-in because, if I understand well, I had a lead by only 5 points not 6, so if I want to be sure that the line kick-in I could just add something like : 8) if score >= 13- round then... 9) if score >= 14-round then ... Am I right? Thanks again you should not do it for every round, the best thing here is that you have just one line for all rounds 1) if score >= 14-round then ... it may kick in any round as soon as this condition starts to work. It means- the fight is won, no need to risk anymore, now you just need to freeze the fight, be careful, not to waste everything. Opponent must KO you to win, he can't win on points. So stand on the defensive 1) if score >= 14-round means you'll get at least +2 after round 12 1) if score >= 13-round -you'll get +1 1) if score >= 15-round -you'll get +3 in fact + 1 is enough, you win it, but those judges make mistakes sometimes so you'd better have +2 after round 12, it gives you 99%
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Post by ryansgym on Sept 27, 2014 7:15:40 GMT -5
you do need to get a feel for what your fighter is capable of and what their fighter is capable of to set the lines at the end, sometimes if you slapped and lost the endurance war but have locked it up on score you still need to fear what your opponent can do to you, or if they have high KP, also if your fighter has kp you can run defensive lines but with some power and head target to try to KO them when they are coming after you rather than just hoping you can run enough to avoid a stun or a knockdown that would let them win rounds by bigger scores
Note: it is again possible I am too aggresive but in addition to running freak clinchers I run a fair number of flashers and I have won fights that people thought they had locked up because I rested back up for another couple flash rounds and either won rounds 10-8 with stuns or knockdowns, or because I managed to knock them out when I could just lay into them with no need for defense
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SIN
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Post by SIN on Sept 27, 2014 12:20:00 GMT -5
It's not just a line to use to run away with. You do whatever the matchup/opponent tendancies requires, and must understand why...
If your opponent waits to try to get aggressive until after you've locked up the fight then that's his fault. If he does this, you have your line setup to catch him being aggressive (targetting head) Lot's of times he will get super aggressive when you've won effectively won 6 or more rounds. In that case you'd use...
"if score >= 12 - round then 4H/8/8 (style);"
"if score > 14 - round" - You have won the fight. Doing something stupid like getting overly aggressive to win by ko when you already have the fight in the bag, is not getting beat by your opponent, it is essentially beating yourself. You can still rack up lots of ko's using this line, because your opponent can do a number of things after he's lost and could come back with kd's and a ko if you aren't smart. By combining it with endurance conditionals, stun conditionals, etc, you can tell it to do a number of things in a number of situations...
1) if score > 14 - round then 4/6/10 (ring); if score > 14 - round and endurance_percent > 60 and opp = 0 then 5H/10/5 (clinch); if score > 14 - round and endurance_percent < 60 and opp > 0 then 1/1/18 (ring);
OR w/ stuns
1) if score > 14 - round then 4/6/10 (ring); if score > 14 - round and mystuns>0 then 1/1/18 (ring); if score > 14 - round and hisstuns>mystuns then 4H/8/8 (ring);
And if he does somehow come back from it by knockdowns, guess what, your fighter will revert right back to the "last true line" in the fightplan and the fight goes on... It's just a command, how conservative you want to be with it is up to you and how you want to use it... And I say ALL fightplans should have it, whether you are the stronger opponent, or the weaker opponent, and it should be adjusted based of how you've scouted your opponent... You should have this, a rest line, and a towel line at the end of your fightplan in almost all situations... Something like...
1) OPENING LINE 2) CONDITIONALS ... 10)... 11)... 12)... 1) REST LINE(s) 1) TOWEL LINE(s) 1) FIGHT IS LOCKED UP LINE(s)
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Post by ryansgym on Sept 27, 2014 19:16:30 GMT -5
I guess my flashers and freaks have me too aggressive sin, I get into finish him mode because if I am ahead it means I can punish them without much fear
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