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allout
Oct 5, 2014 5:22:31 GMT -5
Post by palestraitalica on Oct 5, 2014 5:22:31 GMT -5
When ? Why ? How ?
Every time I take this boomerang in my teeth, how to use it efficiently?
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allout
Oct 5, 2014 11:06:49 GMT -5
Post by Martin & Co on Oct 5, 2014 11:06:49 GMT -5
It depends on your fighter really. You can use allout to punish a sissie's/dancer's ribs, or to quickly KO your opponent.
With stronger non-kp fighters you will only do this if:
1) If you know for a fact your opponent is a sissy.
2) You have scouted that your opponent, who is not a sissy opens up all their opening rounds with 1 power backpedaling rounds.
3) You have worn down your opponent so much that you can finish him with a 5H/9/6 or 5H/10/5 (allout);
With KP Fighters it is different reasons to use allout based on the type of fighter you have.
1) Flashers will almost always use allout, except when fighting another KP fighter.
2) KP Sluggers use allout usually after wearing there opponent down, but can also end the fight before it gets to that point. Scouting is a must.
3) KP Balanced are quite possibly the most versatile out of all the KP fighters. Allout can be used early, late, after opponent is worn down, or if you are down or score. When, why, and how to allout is based on extensive scouting.
4) KP Dancers do not allout as frequently as the other KP fighters, however, they can use it in two situations: after scouting of course.
1) Being down on score to another scoring based fighter.
2) Taking a lot of damage from an endurance fighter.
5) KP Sissies only use allout when fighting an opponent who is outslapping them, otherwise they just sit on their KP for defensive purposes.
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allout
Oct 5, 2014 11:09:54 GMT -5
Post by Martin & Co on Oct 5, 2014 11:09:54 GMT -5
Now how to actually allout depends on your scout. You can throw a 4H/9/7, a 5H/10/5, or a 6H/12/2. Again scouting will show you what you can get away with.
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allout
Oct 5, 2014 15:10:01 GMT -5
Post by llecha on Oct 5, 2014 15:10:01 GMT -5
In general - allout is for KP fighters. If you don't run them- no need to use it.
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SIN
Welcoming Crew
Admin
Posts: 458
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allout
Oct 6, 2014 10:35:29 GMT -5
via mobile
Post by SIN on Oct 6, 2014 10:35:29 GMT -5
Allout doubles the damage you deal out while quadrupling the damage you receive. You don't have to be a flasher to use it successfully but you should time it well and know that if your opponent throws power, you are dead...
A good example of when to use it... If you scout a guy who always rests in round 7 when he's tired...
If round=7 and opp<2 then 4H/10/6 (allout);
If you scout a guy who always slaps with 1 POW in round 12 if his score advantage <= 1...
If round = 12 and score >= -1 then 5H10/5 (allout); 1) If score > 14 - round and roundswon > 7 then 1/1/18 (ring);
^^^this will trigger the allout if you're close in the final round or 1/1/18 if you have the fight locked up. You never want to allout unless you have to, so timing is everything.
Guys will usually get wise to your allouts pretty quick and will adjust to counter it. Don't get cocky with it and expect it to work every time. Try to find another way to win, but don't be afraid to use it if the matchup and circumstances call for it.
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SIN
Welcoming Crew
Admin
Posts: 458
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allout
Oct 6, 2014 10:37:50 GMT -5
via mobile
Post by SIN on Oct 6, 2014 10:37:50 GMT -5
And I told you wrong, it doesn't double the damage dealt. It multiplies it by 50% - while multiplying the damage you receive by 400%.
Does that make better sense as to why you wouldn't use it unless you know he's not throwing power?
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allout
Oct 18, 2014 9:48:20 GMT -5
Post by ryansgym on Oct 18, 2014 9:48:20 GMT -5
it is usually only used by KP fighters who know they can dish out more power with the KP stat and hope for a KO before the extra damage they are taking is burning them, but a non-KP fighter against a sissy or dancer can use an allout to the body if they are confident that it will be a round that their opponent is trying to just win on score with a x/1/y type of line, it is really risky, especially against a KP dancer who might be able to KO you if you try that, but if you catch them not throwing any power you can almost lock up a win by destroying their endurance in just a single round
if I remember correctly Jim was a fan of this tactic
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allout
Oct 19, 2014 15:25:19 GMT -5
Post by llecha on Oct 19, 2014 15:25:19 GMT -5
Funny fight vs jabberof course you can do only vs. true jabber who never uses power punches. And this bum has a record about 8-1-1 before our fight. What the hell?!
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allout
Oct 27, 2014 21:17:43 GMT -5
Post by JimSardonic on Oct 27, 2014 21:17:43 GMT -5
if I remember correctly Jim was a fan of this tactic I love body allouting. It won't destroy someone in one round, but it is a blast. I've never really expanded on why it excites me so much. It's twofold: 1) It's a slap in the face of the opponent. Did you not scout me enough to know that I was going to body allout you? All most fighters need to do is use 3 power or more, and I'm done for! But pretty rare that it happens. Why? Poor scouting. 2) If they are going to 1 power slap all fight, they are going to pay for it -- and it's going to hurt that fighter. I'll generally mix up 5B/10/5 (allout) lines with 8/8/4 (inside) lines to score while still doing massive damage. Those fight reports are the most fun to read, by far.
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allout
Nov 4, 2014 12:14:35 GMT -5
Post by ryansgym on Nov 4, 2014 12:14:35 GMT -5
I didn't think this point needed to be made, but based on what another member did it should be noted here, never allout a freak clincher (unless I am running the freak clincher and then feel free to suicide yourself against my fists)
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allout
Nov 4, 2014 18:38:19 GMT -5
Post by Uber on Nov 4, 2014 18:38:19 GMT -5
I should point out at this stage if you ever encounter a fighter with the name 'ClinchBot' in it, you should DEFINITELY allout it. There's no way you can possibly lose.
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allout
Nov 4, 2014 19:04:25 GMT -5
Post by cpwigan on Nov 4, 2014 19:04:25 GMT -5
I echo what Jim states a body allout to an opponent resting is thing of pure beauty.
Allout = Scouting Hard
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allout
Nov 10, 2014 17:36:41 GMT -5
Post by Ragnarok on Nov 10, 2014 17:36:41 GMT -5
I should point out at this stage if you ever encounter a fighter with the name 'ClinchBot' in it, you should DEFINITELY allout it. There's no way you can possibly lose. Me thinks there is a hint of self-interest or a pisstake of Stars in this comment.
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allout
Nov 13, 2014 13:21:53 GMT -5
Post by Los Vacos on Nov 13, 2014 13:21:53 GMT -5
Do not forget the beautiful art of BARF.
Brotherhood Against Real Flashers
Body-allouting a flasher with bare intention of doing as much damage to him as possible.
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allout
Nov 13, 2014 19:12:29 GMT -5
via mobile
Post by JimSardonic on Nov 13, 2014 19:12:29 GMT -5
Do not forget the beautiful art of BARF. Brotherhood Against Real Flashers Body-allouting a flasher with bare intention of doing as much damage to him as possible. Oh man, I'm pretty sure there is a page somewhere linking a bunch legendary barfs. It's like stepping on a kids sandcastle, barfing a flasher. Just good clean fun!
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