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svarun
Oct 7, 2014 16:57:49 GMT -5
Post by llecha on Oct 7, 2014 16:57:49 GMT -5
You've faced my bot here
Any questions?
You may use inside style for stunning attempts when your fighter is shorter(usually it means stronger), espesially when your opp is tired. If your fighter is not a freak one I mean his agility > 10 at least.
The fighter gains +1 STR. Any STR advantage he has over his opponent is increased by 50%. The fighter's opponent gets a +10% damage bonus (to penalize the fighter for trying to get close).
This style would give a good bonus to str, it's exactly what you need when you go for KD
Clinch is a main style for str based fighters, but it gives bonus to your agility:
The fighter gains +1 AGL. If the fighter has a higher STR than his opponent, 50% of his STR advantage is added to his AGL. The fighter's AGG is reduced by 15% of his opponent's AGG. Fractions are retained so that, against an opponent with 4 AGG, the clinching fighter would lose 0.6 AGG. These lost points are used for resting and increase his endurance point recovery.
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svarun
Oct 7, 2014 17:16:19 GMT -5
Post by llecha on Oct 7, 2014 17:16:19 GMT -5
Also I wanna note that you sometimes make several attempts to stun in a row. It's pointless- if you did not get him from very first it probably won't work right after that, You may use something like this for stuns:
if round = X then 5H/10/5 (style);
The skeleton of any FP for BK look like this:
1) 4b/8/8 (style); if opponent < 2 and endurance_percent > 70 then 5B/9/6 (style);
then you may add some stun and rest lines:
if round = X then 5H/10/5 (style);
if round = X and endurance_percent < 60 then 1/1/8 (style);
you may combine them to get more interesting stun conditions:
if opponent < 2 and endurance_percent > 70 and round = X then 5H/11/4 (style);
if you're strong and opp's tired you may be more aggressive than when you both are fresh? Guess yes.
or rest line
if round = X and endurance_percent < 60 and opp < 2 then 1/1/7 (style);
if he's tired too, you may use lower defence
etc
The goal in the BK region is to stun your opp, after this the fight is won in fact, you may put more points in defence to defend the result:
if hisstuns > mystuns and score >= 0 then 4H/6/10 (clinch);
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svarun
Oct 7, 2014 17:20:21 GMT -5
Post by llecha on Oct 7, 2014 17:20:21 GMT -5
1) 4b/8/8 (style); if opponent < 2 and endurance_percent > 70 then 5B/9/6 (style);
#--STUNS
if round = 11 then 5H/10/5 (style); if opponent < 2 and endurance_percent > 70 and round = 11 then 5H/11/4 (style);
if round = 19 then 5H/10/5 (style); if opponent < 2 and endurance_percent > 70 and round = 19 then 5H/11/4 (style);
#--REST
if round = 10 and endurance_percent < 65 then 1/1/8 (style); if round = 13 and endurance_percent < 65 then 1/1/8 (style); if round = 15 and endurance_percent < 65 then 1/1/8 (style); if round = 18 and endurance_percent < 65 then 1/1/8 (style);
#--WINNING
if hisstuns > mystuns and score >= 0 then 4H/6/10 (clinch);
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svarun
Oct 29, 2014 5:26:11 GMT -5
Post by svarun on Oct 29, 2014 5:26:11 GMT -5
hi llecha!!
I am sorry i haven't seen this topic before, but i was really busy lately and missed this completely...Thanks for these comments and lines I find them really useful... do you remember which fight you are talking about? I am gonna look at my fights right now, but I might have already deleted the fighter you are talking about.
yea, I noticed my consecutive stun attempts aren't working most of the time....I think I already improved that for most of my fighters and sometimes it is just bad code writing...
Thx again,
Cheers!
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svarun
Oct 29, 2014 13:06:52 GMT -5
Post by svarun on Oct 29, 2014 13:06:52 GMT -5
ok...now i get it...Magadan!!!...I've been frustrated with your fighters yea....the Coolemans brothers...I knew it was someone real good....
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svarun
Oct 30, 2014 17:06:14 GMT -5
Post by llecha on Oct 30, 2014 17:06:14 GMT -5
no probs, sad there ain't many gyms/fighters in BK these days
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