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Post by palestraitalica on Oct 19, 2014 7:11:27 GMT -5
Bout Bob "Smoke&Fly" Marley vs Resino
Round 11 ends
"Bobby "SmokeFly" Marley is winning the fight 105-103. SmokeFly doesn''t need to rest. Resino grabs a water bottle and rests on his stool. He has a bloody lip."
Round 12 I had global lines if score > 13 - round and endurance_%>xxx and opp<2 then 7/1/12 (feint); if score > 14 - round and xxx if score > 15 - round and xxx
so the "score >13-round" line kicks in. The idea in this line is obvious, it was just to slap to take the last round home and win the fight on points thanks too to the endurance race that seems won by round 7. I thought that 12 was enough to stand against an allout vs a tired opp (in round 2, waiting for a flash, I left my defense level quite high and my fighter was able to stay alive with def 14). Well, it was not enough and the allout killed my poor Bob. I can't scout deeply my opp, it was his first fight too, so I had just write my fp based on his build. Where I was wrong? In which way I can fix my way of reasoning? I'm far from being a good manager but I'm losing/drawing some (now quite a lot of) fights thanks to these *autocensored* final rounds!
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SIN
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Posts: 458
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Post by SIN on Oct 19, 2014 8:25:56 GMT -5
Your fighter is only 101 lbs. because of the weight difference in the two fighters your opponent automatically gets a STR and CHIN advantage. You barely survived the first flash attempt. He merely upped the AGG/POW in the final attempt. You can't win consistent with these disadvantages.
Whenever one fighter has a higher fighting weight than his opponent, the heavier fighter has his STR increased by 1 point for every 5% in weight difference. Fractions are retained so that, for example, a 103 pound fighter with a 3% weight advantage over a 100 pound fighter would gain 0.6 STR.
Advantages for weight are applied before style rules. Thus, for example, a fighter with a 10% weight advantage could gain 3 points of STR if he fights inside against a weaker opponent.
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Post by palestraitalica on Oct 19, 2014 9:21:47 GMT -5
Ok Sin, thanks a lot for your answer, but this not answer to my question or maybe I don't see the point. If my fighter was heaviest then the answer was: "yes but you have not too much agl" or if he had more CHN than "your fighter has not enough speed"? There's always something weaker than the opp and something strongest. If this fighter was ko in round 2, well, I was not even thinking about this bout, but the point is that he survived and he was in round 12 with end>then opp (by a lot), score>opp and anyway he was beaten by allout with a quite high def for a high agl and chn fighter. I can't see why this fighter is doomed because he's light, I don't understand simply because he survived, with dignity, 12 round. The point is: once he survived until round 12 and was winning his fight what I had to do to take this fight home (just to quote myself)? Which was the right line? If it's just a matter of weight is good to know, so as soon as I see that my fighter is slightly heaviest that his opp I stop to lose my time with fp and complicated (at least for me) endurance lines and I'll go easy with the "flip a coin" fp: 1) 5H/10!/5 (allout) stop.
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SIN
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Post by SIN on Oct 19, 2014 11:26:59 GMT -5
Your only real option was to go 1/1/18 to run away with that slight lead - or if you had kp, 3H/5/12 ring or counter to catch his aggressive allout. You could have possibly won this fight, but you couldn't have won that last round by score unless you stunned him. Since it was your first fight you had no way of knowing he was a conditioned flasher, so the loss isn't that huge of a deal. He caught you fair and square and made you pay even with somewhat high def.
The build problem with being overweight is the chief problem moving forward though. Ask yourself. Can you fight efficiently enough with this fighter to win matches against other builds. Your fighter actually benefited more from this matchup as your opponent wasn't trying to wear you out. You didn't do much damage to him either. Actually he wore himself out. Moving forward, Can you beat a balanced, slugger, or any other endurance fighter with this build? Can you wear out kp fighters due to their inefficiency? Perhaps occasionally you can pull out wins, but can you do so consistently? Does this fighter give you any advantages? Probably not. So I would scrap him and start with a better build.
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Post by llecha on Oct 19, 2014 15:19:53 GMT -5
I would have never used feint style in this situation.
It just does not give you anything in the defence. Outside gives extra agility (defence from stuns= agility + chin), counter gives you extra agility, ring gives you it, but not feint, feint only benefits speed. So I'd go either outside or counter in this case. Or maybe ring if you've got a dancer here (speed= agility) not a CPer (speed > agility)
But I do it only when I can't win endurance i.e. if opp is still fresh.
if score > 13 - round and endurance_percent > 70 and opp = 2 then 6/1/13 (outside)
The main thing when you facing KP is to make him tired, after this you have pretty good chances to win. As soon as he's tired you just need to go with power punches and finish him. There's a small risk that he's still able to KO you, but much more likely he'll be KOed instead.
So I'd go with lines like 5/8/7 (counter) 6/8/6 (counter) Being tired he barely can win rounds vs them
So you could use something like this:
if score > 13 - round then 4H/6/10 (counter); if score > 13 - round and endurance_percent > 70 and opp = 2 then 6/1/13 (outside)
if he's still fresh then the second line will kick, if he's not fresh then the first one. 1/1/18 is also an option. But I don't know what's your chin, if super low - then it's ok.
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