ac
Posts: 22
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Post by ac on May 6, 2013 3:37:13 GMT -5
Strength 18 Knockout Punch 0 Speed 11 Agility 11 Chin 9 Conditioning 12 Cut Resistance Low Winning Streak Rating 0 Status 0
Total Earnings: $0 Injury Points 0 AP Loss 0 Height 5 feet 8 inches (172 centimeters) Build very heavy Weight 180 pounds (81 kilograms) Minimum Weight 173 pounds (78
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Post by JimSardonic on May 6, 2013 5:51:06 GMT -5
Give us a rundown of matchups, (style) considerations, and general advantages/disadvantages of this fighter type if you don't mind.
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ac
Posts: 22
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Post by ac on May 6, 2013 15:08:28 GMT -5
I'll look up one of these i got to contenders and give that a run down after work..I love this build
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Post by italiano on May 7, 2013 10:33:28 GMT -5
Since Light Heavy is heavy crowded with KP Dancers and Counterpunchers, this build will deal a lot of damage.
If it was my fighter, I'd try to get speed closer to strength, so I'd feel just a little more comfortable going up against the beanpoles, also I'd try to get my chin up to 11 or 12, to help with the KP Fighters. 12 is kind of high, but it should allow you to stay efficient with 8 and 9 DEF and get only stunned when he uses allout and nothing when he uses the other flash styles.
With that said, good fight planning and great scouting comes into play with the build. You have to get good with these two because 90% of your opponents are gonna be faster, taller, and more agile.
But, I'll let AC go into depth with it. This was just my two cents.
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Post by italiano on May 7, 2013 10:34:29 GMT -5
Since Light Heavy is heavy crowded with KP Dancers and Counterpunchers, this build will deal a lot of damage.
If it was my fighter, I'd try to get speed closer to strength, so I'd feel just a little more comfortable going up against the beanpoles, also I'd try to get my chin up to 11 or 12, to help with the KP Fighters. 12 is kind of high, but it should allow you to stay efficient with 8 and 9 DEF and get only stunned when he uses allout and nothing when he uses the other flash styles.
With that said, good fight planning and great scouting comes into play with the build. You have to get good with these two because 90% of your opponents are gonna be faster, taller, and more agile.
But, I'll let AC go into depth with it. This was just my two cents.
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ac
Posts: 22
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Post by ac on May 7, 2013 13:48:31 GMT -5
Since Light Heavy is heavy crowded with KP Dancers and Counterpunchers, this build will deal a lot of damage. This is very true and alot of things come into play with this fighter I found..I love this fight not only cuz I have a new found love for giving IP's away this build really suprised me in the sim you guys should try..It was lil tough at first cuz yes they will have the agilty advantage and always will have that as you can see from my fighter at (18)(18) Roy Jones Jr. Drone which is what i modeled the fighter type after.With Speed and Strength you can hang with the Counter guys and just kill KP Dancer with good Slugger plans I live of pre-mades and scout like in ten seconds so I'm sure with better plans and scouting you could kick some ass..Only thing I have came by here really is IP's myself,with such low agilty your going to take more IP's here with the Counter guys cuz lets face it Counter Puncher will rule with the sim how it is but This build is still so much fun to fight and so much more like my fighter Roy Jones Jr. Drone..Later I will pick the first fights and break them down to show you guys its fun
Strength 24 Knockout Punch 0 Speed 23 Agility 14 Chin 10 Conditioning 15 Cut Resistance Low Winning Streak 4 Rating 18 Status 18 Rank 2 Total Earnings: $2,374,696 Injury Points 211 AP Loss 0 Height 5 feet 8 inches (172 centimeters) Build very heavy Weight 178 pounds (80 kilograms) Minimum Weight 170 pounds (77 kilograms
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