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Post by Martin & Co on Mar 5, 2015 12:28:14 GMT -5
If you want to slap with a counterpuncher or dancer against a sissy, especially if you had 10 strength, it'd be better to throw power lines, you may even wait for him to slap and throw hard body lines like 5B/11/4 (allout). Those lines against his slap lines will kill his endurance and you won't have to be so aggressive and can throw in lines like 9/6/5 or 10/5/5. You'd really have to make sure he was a traditional sissy though, which I'm finding aren't too many, it seems like everybody has KP now.
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Post by palestraitalica on Mar 6, 2015 17:22:03 GMT -5
Another thing I just want to add to this conversation for Palestra. If you're talking about efficiency in slapping or power punching - Always keep in mind fatigue. Like LILLE said the judges value POW > AGG if scoring is close, but AGG factors into the fatigue formula at twice the rate of what POW does (something like (AGG+((1/2)POW) / COND). ^not sure this is the exact equation but it's close... So if you try to out-slap a sissy with a counterpuncher, youre gonna fatigue at a faster rate than he and find yourself losing losing an endurance war that doesn't even exist. The goal should often be to win enough rounds to get his AGG up, and then hit him with some serious POW. Then when he's weakened, you can decide late in the fight to slap him (easier because he's weakened) OR flash him (easier because he's weakened) Yep, I still am not really able to make good decisions about that, I'm improving but still lot of work to do. I'm quite upset because today in Cruiser with my Muthel I almost got PoP's fighter (record 5-0), I lost 115-116, 115-116, 114-115. He was more tired than me I went for a stun in last 2 rounds but Muthel was not able to stun him and I've lost the match. I'm disappointed because I wrote this fp yesterday, trying to apply all this "pow stuff" to my fp, I think I scouted PoP quite well and I was so close to got him but in 2 rounds (8 and 10) in which I misjudged POW impact and I lost the rounds and the fight. Sometimes this game is very upsetting
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Post by palestraitalica on Mar 6, 2015 17:33:51 GMT -5
If you want to slap with a counterpuncher or dancer against a sissy, especially if you had 10 strength, it'd be better to throw power lines, you may even wait for him to slap and throw hard body lines like 5B/11/4 (allout). Those lines against his slap lines will kill his endurance and you won't have to be so aggressive and can throw in lines like 9/6/5 or 10/5/5. You'd really have to make sure he was a traditional sissy though, which I'm finding aren't too many, it seems like everybody has KP now. Thanks to you too Martin! I thought about a body allout, I tried yesterday in Middleweight fight, my Redon vs Princess Ninny Poo. At the end of the fight just 1 judge gave me the win, 2 others went for a draw. It almost worked but, as I said in my other post, I clearly still miss something about how taking the one round that could give me the win.
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Post by llecha on Mar 6, 2015 18:23:55 GMT -5
In general I like your stun line in round 11, the fight was a tie at this moment, it means that your opp will probably increase his aggression to win rounds, he was tired- another reason for stun attampt. If you also had scouted him before it you might know what your line should be to stun him. Maybe his chin a bit higher than you thought, maybe he was not that aggressive and his defence was quite high.
But I won't have tryed it again in round 12. At that moment HE was leading so why should he be hyperaggressive? And another reason - you failed with your stun attempt in round 11, so why would it work in the next round?
You might use something like this for round 12:
if score <= 1 then 12/1/7 (feint); if hisstuns > 1 then ....
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Post by llecha on Mar 6, 2015 18:26:26 GMT -5
nice new gym page by the way
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Post by llecha on Mar 6, 2015 18:30:26 GMT -5
If you want to slap with a counterpuncher or dancer against a sissy, especially if you had 10 strength, it'd be better to throw power lines, you may even wait for him to slap and throw hard body lines like 5B/11/4 (allout). Those lines against his slap lines will kill his endurance and you won't have to be so aggressive and can throw in lines like 9/6/5 or 10/5/5. You'd really have to make sure he was a traditional sissy though, which I'm finding aren't too many, it seems like everybody has KP now. It does not matter if he has KP or not more important if he uses power = 1 (11/1/8) or not, if KP-sissy puts 3 (10/3/7) in power, yep, it'gonna kill your 5B/11/4 (allout). I prefer to use body allout lines in the first half of the fights. It's being used vs Kp-dancers, sissies, KP-sissies. The main reason is- you must win endurance anyhow in this kind of fights. vs pure jabbers I use a standard FP named "Death to a jabber" 9/9/2 (inside) if score = -1 or score = 1 or score = -3 then 5B/12/3 (inside);/ 5B/11/4 (allout); when you start your FP with very aggressive line, it does not let your opp lead in the fight so he can't reduce his aggression i.e. put more points in defense
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Post by palestraitalica on Mar 8, 2015 9:44:17 GMT -5
In general I like your stun line in round 11, the fight was a tie at this moment, it means that your opp will probably increase his aggression to win rounds, he was tired- another reason for stun attampt. If you also had scouted him before it you might know what your line should be to stun him. Maybe his chin a bit higher than you thought, maybe he was not that aggressive and his defence was quite high. But I won't have tryed it again in round 12. At that moment HE was leading so why should he be hyperaggressive? And another reason - you failed with your stun attempt in round 11, so why would it work in the next round? You might use something like this for round 12: if score <= 1 then 12/1/7 (feint); if hisstuns > 1 then .... Round 12 was a really bad mistake You're absolutely right, thank you again lille, I'll try to not forget this lesson (I regret a lot that fight ^^) Thank you I'll found a new Religion called Lilleism.
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Post by palestraitalica on Mar 9, 2015 10:06:33 GMT -5
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Post by ryansgym on Mar 9, 2015 13:08:34 GMT -5
no one ever tries the allout to the body against my clinchers, and despite reports of BARF running around I can't remember it happening to my flashers
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Post by llecha on Mar 9, 2015 15:43:16 GMT -5
lol, pure jabber- pure fun
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Post by ryansgym on Mar 10, 2015 10:42:13 GMT -5
not that it mattered in the end, but once you started getting cuts I might would have had a line in their to trigger targeting cuts, you had the endurance battle locked up, you were going to keep expanding that edge with the cuts already there and just but hitting that hard and targeting cuts would have added stun damage for more stuns/knockdowns/KO and made it even easier to do damage going forward (plus the stuns would have forced him to open up more to keep score under control). You didn't need that in this fight obviously, but something to think about, people forget how big an advantage it is to really open up on cuts and swelling
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