|
Post by JimSardonic on Jul 25, 2013 23:43:46 GMT -5
Would take make 18/1/1 (allout) a much better option? Agg factors into the damage equation. As such I would think it hard to lose with anything greater then 1.
|
|
|
Post by Sanford on Jul 26, 2013 4:27:31 GMT -5
When using allout, endurance isn't going to be the factor. Damage taken is most likely how you are going to lose. 1/1/1 (allout) is still the bests losing allout method.
|
|