|
Post by AltruisticArtist on May 14, 2013 20:06:31 GMT -5
|
|
|
Post by Sanford on May 14, 2013 21:15:15 GMT -5
You were not difficult to scout here. You have a 5' tall feather weight vs. my 5'7" fighter. I can't remember the exact weight, but first fights are the only non-heavyweight fights that you can get the exact weight from. I'm pretty sure you won't be impressed with how I scout this particular fight, but I try not to spend too much time on low status fights.
I can't remember what I scouted your str at but it was near 23 and that would make your fighter either a clincher/slugger or a flasher.
You have only have 5 previous fights in you gym, so I scouted all 5 to see how often you use flashers. I saw no flashers. In fact I saw no sign of any kp in those fights.
I was then 90% sure I was facing a strong fighter. So I plugged a slow ring fp in. I felt this would keep the fight close if your fighter was a clincher and I could deter an allout flash due to my fighter build with that fp. I did train chin, just in case. I probably will not have to train chin on that fighter ever again.
I barely scouted beyond strength, and I ran through your recent results, scouting the fights and your tendencies.
Now. Without remembering your fighter's starting weight, here is what I believe your fighter's ap's are:
Str: 23 KP: 0 Spd: 11 Agil: 11 Chn: 10 Con: 14 Cut: Low Bd: VH
Keep in mind, if I were a math geek, I would be more certain. But I play by feel.
|
|
|
Post by Sanford on May 14, 2013 21:18:35 GMT -5
If you would like to take a guess at my fighter, feel free. I will post my fighter's ap's. I will not post the fp though, as it is near 200 lines long and I can't remember what half the lines do. It's an old fp and I find I'm still relearning how to write fight plans.
|
|
SIN
Welcoming Crew
Admin
Posts: 458
|
Post by SIN on May 14, 2013 21:30:41 GMT -5
Even though I knew who won I couldn't help but pull for Bran Stark. Winter is coming!!!
|
|
|
Post by cozar on May 14, 2013 21:37:20 GMT -5
I want to play too. 5'0" and only 126 lbs., so I'll start by guessing high strength. Clinching in the first round confirms that. Playing with the fighter creater, I'm guessing V. Hvy build with max of 11 AGL, which gives your fighter: STR 23 KP 0 SPD 13 AGL 11 CHN 10 CON 13 Cut 1 V. Hvy 5'0" Your opponent went with ring, not counter, so I'll go with a V. Hvy AGL Fighter (instead of V. Light CP), which gives him: STR 9 KP 0 SPD 12 AGL 18 CHN 9 CON 14
What I'd be interested in hearing is if there is any way you could have realistically beat him, because frankly I think you got a bad matchup. With a 7" height advantage he had the SPD to win rounds using an efficient 4/8/8 (ring) fight plan and he had a large enough AGL advantage that you weren't going to win the endurance war or steal rounds with stuns. That means your only shot was slapping and since he can outslap you with higher SPD (from the height), there wasn't much you could do.
|
|
|
Post by AltruisticArtist on May 15, 2013 16:28:23 GMT -5
I used a old premade I have that is about 200 lines also, and I too want to learn to write better custom fight plans. I also realize that my build is poor, I think several of my fighters are poorly built.
STR 28 KP 0 SPD 9 AGL 11 CHN 9 CON 12 Cut 1 V.Hvy 5'0"
I guessed you more like a strong dancer
STR 12 KP 0 SPD 10 AGI 17 CHN 9 CON 14 Cut 1 L.Light 5'7"
I didn't think about this at the time, but Cozar brought up a good point. With either of the two builds he and I guessed, was this still a bad match-up? And/or, what should I have dont instead? I think in most of my 12 losses I have not been nearly as aggressive as I needed to be.
|
|
|
Post by Sanford on May 15, 2013 21:58:59 GMT -5
Str 12 kp 0 Spd 10 Agil 17 Chn 9 Con 14 Cut low Bld VL
You both scout excellent. AA got it all, although slight miss on the build. I'm impressed, I can't scout that well.
My thoughts on the matchup;
Agile sluggers kill clinchers by using ring. There is just no way for a clincher to beat an agile slugger (using ring) unless someone makes a bad mistake in fp or build.
Written by Unforgiven:
1. Str vs agilty I prefer agility with a moderate amount of str as opposed to high str with a moderate amount of agility. Since the sim chnge in favor of ropes, Ropists have come out ahead of most other endurance fighters. When running high agility fighters a 4B/8/8 (ropes) will out score and out effeciency a slugger running 5B/7/8 or 5B/8/7 (clinch). for this fighter to win rounds he must either drop the targeted area (body) or run ineffecient body lines both of which are at advantage to the fighter with the large agility advanatge. Agile sluggers will destroy clinchers and sluggers on contender levels iand have enough agility to be more than competitive vs most kp fighters. Even vs balanced they can run clinch and hold their own in the other manager is sloppy. If you get good at agile strong fighters go ahead and hang a gold star next to your name because they give you the best advantages in contenders.
In addition the higher agility you have the lower the amount of damage you are going to take per average on each fight. A clincher may beat another endurance fighter up somehow but he is going to eat a million ips same for the counterpunchers. Even with changes they will be pretty sweet in reionals but they are going to die making their way up the contenders ladder. The agile fighters are going to have the longest shelf life of all the endurance fighters.
My ropist build is a strong ropist build, one that leans toward being an agile slugger. I used him as an agile slugger for that fight. He wasn't as efficient while the clincher was clinching, but once the clincher went inside, the fight was over. The clincher couldn't land a punch.
|
|
|
Post by JimSardonic on May 15, 2013 22:41:46 GMT -5
Questions came up... 1) how this build is:
STR 28 KP 0 SPD 9 AGL 11 CHN 9 CON 12 Cut 1 V.Hvy 5'0"
Honestly, with +1 con and +2-3 Spd, probably a viable and difficult fighter.
What sucks about (clinch)? Mothereffin' agg penalty. How can we get around that? More speed!
Question two:
Could Altruistic have won this fight?
Yes.
Against a new or inexperienced manager. That is about the only way though.
He has a huge Str benefit, and the opponent has a huge agl advantage, right? Should be even? Speed kills. If you can score efficiently, you get inefficient. If an endurance fighter gets inefficient (gets pushed out of their idealgame plan), they generally lose.
More sSpd is needed to counter the clinch penalty to be viable against decent or better managers
|
|
|
Post by ghosts on May 21, 2013 19:26:17 GMT -5
Remember also to be damage efficent you want to have speed at close to half of strength - it's a horrible match up for AA and as has been said he would have only won against a very poor manager.
|
|
|
Post by jimmytheharp on May 21, 2013 19:27:49 GMT -5
STR 28 KP 0 SPD 9 AGL 11 CHN 9 CON 12 Cut 1 V.Hvy 5'0"
Not enought speed to doing anything other than low aggression clinching. 11 Agility is a waste. There are many clinch variants, but the ones that have spd around half of strength will fare better as you progress. I've seen some wt winners where spd + agl = str and spd=agl. I've tried these and had middling success, although I've seen really good sluggers with this type of build.
The problem with low speed is that you can't win a round when you want to. You have to wait for the opponent to be too tired, and by then it might be too late. Speed is the most important part of any clincher type.
STR 24 SPD 12 AGL 12 would be more successful point distribution. Get chin up to 10 early in fighter's career and you're in business.
|
|