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Post by AltruisticArtist on May 23, 2013 20:35:13 GMT -5
Since I can remember, by favorite heavyweight champ was The Art of Pugilism's: Muhammad "Float Like a Butterfly" Ali webl.vivi.com/cgi-bin/query.fcgi?+team_id=1093208&describe=0&+command=eko_careerbyid&+competition=eko&+region=Webl-Revival&+division=HeavyI have also, as far back as I can remember, wanted to attempt to recreate that fighter. I have tried using all the S/A/B tools Dover and Albino made to figure out his build, but either I'm falling pray to user error, or they simply wont figure it out for me. So I present a challenge to all here, teachers and students, to come up with what they think is the most accurate build. I'll post the basics here so you dont have to search them Height: 15 Weight: 214, 207, 197, 201, 207, 204, 211, 206, 201, 208, 211 He remained at 211 for the last half of his career. BEGIN!
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Post by ghosts on May 23, 2013 21:23:35 GMT -5
This is what I would suggest his starting build is.
Str = 7 Spd = 15 KP = 0 Agl = 9 Chn = 10 Cond = 13 Build = Very Heavy Weight = 213 (the 213 is rounded to 214 in the fight report)
I'm not sure when random APs kick in or if fast track was turned on - but the weight gains/losses point to this is how the aps where added. It's inmportant when scouting this to add all weights after each fight right the way up to WT level as the zero changes in weight indicate when things other than str or agl are trained.
214, 214, 207, 197, 201, 207, 207, 204, 211, 211, 211, 206, 206 (RT - 95aps), 206 (RT - 95aps), 206, 201, 208, 211, 211, 211, 211, 211, 211, 211, 211, 211 (WT - 110aps)
@110 APs - WT level Str = 15 Kp = 5 Spd = 26 Agl = 19 Chn = 12 Cond = 17 weight = 210 (rounded to 211 during the fight report)
Obviously chin, speed and conditioning could all vary slightly but that is what I would say he looks like. It may have even been 18 conditioning to reduce the fatigue factors from the excess use of feint
Weight is heighly depended on both strength and agility also you see your biggest weight gains/loss when going from 9 to 10 and 10 to 11 (the nest biggest jumps are 8 to 9 and 11 to 12 however these aren't as pronounced as the others).
The jump from 214 down to 207 indicates to me a gain in strength from 7 to 8 plus a gain in agility 9 to 10
The jump from 207 down to 197 indicates the gain from 10 - 11 on agility
The jump from 197 to 201 indicates the gain of 8 to 9 on strength
The jump from 201 to 207 indicates the gain of str to 10 and agility to 12
The jump from 207 to 204 indicates a gain of agility from 12 to 13
The jump from 204 to 211 indicates a gain of str to 11 and agility to 14
The jump from 211 to 206 indicates a gain of 2 points on agility to 16
The jump from 206 to 201 indicates a gain of 2 points of agility to 18
The jump from 201 to 208 indicates a gain of 2 points to str from 11 to 13
The jump from 208 to 211 indicates a gain of 1 point to str from 13 to 14
The weight stays at 211 from there with a gain of 1 point on str and agility taking str to 15 and agl to 19 - keeping the weight at 211.
Every week where there isn't a weight change speed, KP, Chin and Conditioning are added - Your guess is as good as mine as in what order these were added.
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Post by AltruisticArtist on May 24, 2013 0:13:49 GMT -5
I was close: Str = 9 Spd = 15 KP = 0 Agl = 8 Chn = 9 Cond = 13 Build = Normal
Just couldnt figure out when 2 aps were added, im guessing fast tracking was on, though he shouldn't have gone up two after the first fight
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Post by ghosts on May 24, 2013 0:41:57 GMT -5
I was close: Str = 9 Spd = 15 KP = 0 Agl = 8 Chn = 9 Cond = 13 Build = Normal Just couldnt figure out when 2 aps were added, im guessing fast tracking was on, though he shouldn't have gone up two after the first fight My thinking on your guess would be AOP the type of manager who would have been very heavy or very light build regardless of fighter type to try and maximize his builds, I could be wrong and you could certainly be right as I will depend on fast track
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