|
Post by ryansgym on May 30, 2013 6:58:30 GMT -5
1) 3B/8/9 (clinch) 3) if endurance_percent > 100 - (round - 1) * 2 then 5B/10/5; 4) 4B/8/8 (clinch) 9) 5B/10/5 12) if score < 0 then 5H/10/5 if warnings = 0 then cheat
updated to reflect when I think he will switch to slapping better and a set up to go for the KO if I need it in the 12th
|
|
|
Post by AltruisticArtist on May 30, 2013 9:28:26 GMT -5
1)3b/8/9(clinch) 3)4b/8/8(clinch) if opp = 1 and endurance_percent > 85 then 5B/10/5 (clinch) if opp = 0 and endurance_percent > 80 then 5B/11/4 (clinch) if endurance_percent > 100 - (round - 1) * 2 and mystuns = 0 then 4B/10/6 (clinch) if endurance_percent > 100 - (round - 1) * 2 and opp = 0 and mystuns = 0 then 5B/10/5 (allout) if endurance_percent < 70 and round = 5 or round = 7 then 1/1/8 (clinch) if warnings=0 then cheat
Just playing with some things. Forget about rounds and just focus on his endurance. He has about 140 endurance and will lose 10 a round just from being fat, so theoretically you only have to do an additional 20 in 12 rounds, easily done, especially if he is slapping. Added a rest line just in case he works the body a bit more than we expect Added an IP line in case he is slapping and exhausted
I realize the opp=0 lines may be redundant
|
|
|
Post by ghosts on May 30, 2013 20:08:38 GMT -5
1) 3B/8/9 (clinch) 3) if endurance_percent > 100 - (round - 1) * 2 then 5B/10/5; 4) 4B/8/8 (clinch) 9) 5B/10/5 12) if score < 0 then 5H/10/5 if warnings = 0 then cheat updated to reflect when I think he will switch to slapping better and a set up to go for the KO if I need it in the 12th Ryan have you actually run that in the practice sim? As at a guess I highly doubt your big body line will kick in (I haven't simmed it). The damage you will take in the first round will mean that even by the the 3rd you will be unlikely to meet the criteria. Secondly are you not going to even worry about keeping score in check? What's stopping him from taking the first 7 round easily and then switching to 1/1/18 and taking an easy decision? Also when tracking endurance it's much better to use lines like this if endurance_percent * 10 > 1000 - (round-1)*XX (where "XX" stands for 50,45,20 etc) it allows for much more accurate tracking for endurance damage
|
|
|
Post by cozar on May 30, 2013 20:32:31 GMT -5
1) 3B/8/9 (clinch) 3) if endurance_percent > 100 - (round - 1) * 2 then 5B/10/5; 4) 4B/8/8 (clinch) 9) 5B/10/5 12) if score < 0 then 5H/10/5 if warnings = 0 then cheat updated to reflect when I think he will switch to slapping better and a set up to go for the KO if I need it in the 12th Ryan have you actually run that in the practice sim? As at a guess I highly doubt your big body line will kick in (I haven't simmed it). The damage you will take in the first round will mean that even by the the 3rd you will be unlikely to meet the criteria. Secondly are you not going to even worry about keeping score in check? What's stopping him from taking the first 7 round easily and then switching to 1/1/18 and taking an easy decision? Also when tracking endurance it's much better to use lines like this if endurance_percent * 10 > 1000 - (round-1)*XX (where "XX" stands for 50,45,20 etc) it allows for much more accurate tracking for endurance damage I just simmed both of those fight plans against an approximation of what your opponent used in his second fight: 1) 5B/7/8 (counter) 2) 6/4/10 (outside) 8) 5/5/10 (counter) 9) 1/1/8 (outside) 10) 5/5/10 (counter) The above fight plans both lose by decision. Remember he recovers 10% of his endurance each round.
|
|
|
Post by ryansgym on May 31, 2013 4:28:10 GMT -5
ok, using cozar's opp fight plan and AA's scouting I managed to just squeeze out a win by going 5B/10/5 most of the fight, other than doing this and just trying to really aggressively win the endurance any other suggestions on how to approach this fight?
|
|
|
Post by ryansgym on May 31, 2013 12:02:44 GMT -5
another thought is pound the body like I have set up all fight and then throw in a flash attempt in the 9th matching up with what looks like his rest round, and hopefully even if it is not far enough into my endurance advantage that I won't pay too much for it
|
|
|
Post by cozar on May 31, 2013 15:35:53 GMT -5
Keep in mind the fight plan I posted is just what I think he actually did in those rounds. It isn't his conditionals. He won the first 7 rounds of that fight, so I suspect the 5/5/10 is some kind of "I've already won conditional."
Some conditionals he might be using:
if roundswon = round then 6/4/10 (outside) if roundslost = 0 then 6/4/10 (outside) if roundswon >= 7 then 5/5/10 (counter) if round = 9 and endurance_percent < ## and score > # then 1/1/* (outside)
I'm not saying those are good conditional or not, but they help explain how his fight plan turned out. If you can take a few early rounds, you might keep him at 6/4/10 (outside) longer or push him to go 7/3/10 (outside), which will fatigue him faster than 5/5/10 (counter). On the other hand, he could have a conditional that will switch to pound or stun you if you win too many rounds, which would be bad if you are going 5B/10/5 most of the fight. I don't really know what to tell you for how to beat him - that's why I'm a student.
|
|
|
Post by AltruisticArtist on Jun 2, 2013 11:44:14 GMT -5
Tough luck on Saturday. I believe you would have had it if not for the ! in your line. happens i suppose
|
|
|
Post by Termit on Jun 2, 2013 12:05:08 GMT -5
The funniest thing is that I'm facing now Restart Fat Kate K. I took a quick look and it seems he's using the same FP and gained AGI. I would say he doesn't stand a chance against my Slapper, but I didn't sim it heh
|
|
|
Post by ryansgym on Jun 3, 2013 6:32:53 GMT -5
Tough luck on Saturday. I believe you would have had it if not for the ! in your line. happens i suppose yeah, occasionally you get burned with it, I guess that was the risk I took though, hopefully I can have better luck in the next fight
|
|