Post by Termit on Jun 4, 2013 9:02:27 GMT -5
> (more than)
< (less than)
opp = 2 (opponent is strong)
opp = 1 (opponent is tired)
opp = 0 (opponent is exhausted)
if round = x (used to call a specific round)
if round > x (used to call a specific round group : ie, if round > 9 then)
if score > than x (if score is more than)
if score < than x (if score is less than)
if mystuns = x (how many times I have been stunned)
if hisstuns = x (how many time he has been stunned)
if mycuts = x (the level I have been cut)
if hiscuts = x (the level he has been cut)
if endurance > x (if endurance is more than a specific value)
if endurance < x (if endurance is less than a specific value)
towel (simple enough, throw in the towel)
if endurance_percent < 60 and opp = 2 and score < 0 then towel (example of combined conditionals)
if endurance_percent > 100 - (round - 1) * 3 then (if I have lost LESS than 3% endurance per round) (the value 3 can obviously be changed to any value)
if endurance_percent < 100 - (round - 1) * 5 then (if I have lost MORE than 5% endurance per round) (the value 5 can obviously be changed to any value)
if 10* endurance_percent > 1000 - (round - 1) * 25 then (if I have lost LESS than 2.5% endurance per round) (the 10 X value means you can add a second digit to the % loss (or gain) to get a more accurate percentage)
if 100* endurance_percent > 10000 - (round - 1) * 225 then (if I have lost LESS than 2.25% endurance per round) (the 100 X value means you can add a second and third digit to the % loss (or gain) to get a more accurate percentage)
Scoring Cons (easy solotion : Divide value by 2)
Examples.
if score < round - 1 (This means you have TIED one round)
if score < round - 2 (this means you have lost ONE round or TIED two rounds)
if score < round - 10 (this means you have lost 5 rounds or tied others to make a combination thats equates to 5 rounds)
if score < round - 12 (this would basically mean you lost 6 rounds and can only get a draw from the fight at this point)
if score < round - 14 (this would basically mean you lost 7 rounds and need a KO or two point rounds from the fight at this point)
if score > 14 - round (you have won 7 rounds or more)
if score > 16 - round (you have won 8 rounds or more)
if roundswon = x (how many rounds you have WON in the fight, more accurate than standard score conditionals, but maybe not as flexible as it wont count tied rounds)
if roundslost = x (how many rounds you have LOST in the fight, basically similar to the roundswon and again it wont count tied rounds)
.............................................
Status and AP's (always good to remember)
0 = 70
1 = 71
2 = 72
3 = 73
4 = 74
5 = 75
6 = 77
7 = 78
8 = 80
9 = 81
10 = 83
11 = 84
12 = 86
13 = 87
14 = 89
15 = 90
16 = 92
17 = 93
18 = 95
19 = 96
20 = 98
21 = 99
22 = 101
23 = 102
24 = 104
25 = 105
26 = 107
27 = 108
28 = 110
< (less than)
opp = 2 (opponent is strong)
opp = 1 (opponent is tired)
opp = 0 (opponent is exhausted)
if round = x (used to call a specific round)
if round > x (used to call a specific round group : ie, if round > 9 then)
if score > than x (if score is more than)
if score < than x (if score is less than)
if mystuns = x (how many times I have been stunned)
if hisstuns = x (how many time he has been stunned)
if mycuts = x (the level I have been cut)
if hiscuts = x (the level he has been cut)
if endurance > x (if endurance is more than a specific value)
if endurance < x (if endurance is less than a specific value)
towel (simple enough, throw in the towel)
if endurance_percent < 60 and opp = 2 and score < 0 then towel (example of combined conditionals)
if endurance_percent > 100 - (round - 1) * 3 then (if I have lost LESS than 3% endurance per round) (the value 3 can obviously be changed to any value)
if endurance_percent < 100 - (round - 1) * 5 then (if I have lost MORE than 5% endurance per round) (the value 5 can obviously be changed to any value)
if 10* endurance_percent > 1000 - (round - 1) * 25 then (if I have lost LESS than 2.5% endurance per round) (the 10 X value means you can add a second digit to the % loss (or gain) to get a more accurate percentage)
if 100* endurance_percent > 10000 - (round - 1) * 225 then (if I have lost LESS than 2.25% endurance per round) (the 100 X value means you can add a second and third digit to the % loss (or gain) to get a more accurate percentage)
Scoring Cons (easy solotion : Divide value by 2)
Examples.
if score < round - 1 (This means you have TIED one round)
if score < round - 2 (this means you have lost ONE round or TIED two rounds)
if score < round - 10 (this means you have lost 5 rounds or tied others to make a combination thats equates to 5 rounds)
if score < round - 12 (this would basically mean you lost 6 rounds and can only get a draw from the fight at this point)
if score < round - 14 (this would basically mean you lost 7 rounds and need a KO or two point rounds from the fight at this point)
if score > 14 - round (you have won 7 rounds or more)
if score > 16 - round (you have won 8 rounds or more)
if roundswon = x (how many rounds you have WON in the fight, more accurate than standard score conditionals, but maybe not as flexible as it wont count tied rounds)
if roundslost = x (how many rounds you have LOST in the fight, basically similar to the roundswon and again it wont count tied rounds)
.............................................
Status and AP's (always good to remember)
0 = 70
1 = 71
2 = 72
3 = 73
4 = 74
5 = 75
6 = 77
7 = 78
8 = 80
9 = 81
10 = 83
11 = 84
12 = 86
13 = 87
14 = 89
15 = 90
16 = 92
17 = 93
18 = 95
19 = 96
20 = 98
21 = 99
22 = 101
23 = 102
24 = 104
25 = 105
26 = 107
27 = 108
28 = 110