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Post by piphdar on Jun 26, 2013 23:14:35 GMT -5
Just wondering what everybody puts at the end of there fight plans. I'm having a hard time remembering some of the lines and what they mean. Towel lines, decision_won = true line, maybe a if warnings = 0 then cheat line.
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wr
Posts: 19
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Post by wr on Jun 27, 2013 19:17:45 GMT -5
if (score > 15 - round or roundswon >= 8) and opp > 1 then 5B/5/10 (clinch); if (score > 14 - round or roundswon >= 7) and endurance_percent < 55 and opp = 2 then 1/1/18 (ring); if score < round - 15 and decision_lost = true and endurance_percent <= 50 and opp >= 1 then towel; if score < round - 14 and endurance_percent <= 45 and opp >= 1 then towel;
-or-
if decision_lost = true then 5H/10/5 (inside); if decision_lost = true and endurance_percent > 65 and opp = tired then 5H/11/4 (inside); if decision_lost = true and hiscuts > mycuts and endurance_percent > 65 and opp = tired then 5H/11/4 (inside); if decision_lost = true and endurance_percent < 67 and round < 12 then 1B/1/8 (clinch); if decision_lost = true and endurance_percent > 32 and opp = weak then 5H/11/4 (inside); if decision_won = true then 4H/6/10 (ring); if warnings = 0 then cheat; if endurance_percent < 45 and score < 0 and opp > 0 then towel; if score > 2 then 3H/6/11 (ring); if score > 2 and roundswon > 7 then 3H/6/11 (ring);
are some examples I pulled from fps.
There are so many different ways to write these conditionals. There are so many factors I consider when writing conditionals. Are you facing an endurance fighter? Are you facing KP? What is your endurance level vs. his? At what point do you towel? At what point do you look to exploit his chin? At what point do you play it safe? Where are you on score? etc...
The end game is essentially the most important part of the FP. I tend to write FP's that wear down my opponent, while keeping score even. Going into the final rounds, the final tactics will determine the outcome of the fight. I think that the last few rounds of a fight and your global conditionals are pretty damn important. To me, I end up changing these to suit the fight. I don't really have a set of standard globals, unless I'm just putting a premade in. Hope some of these examples help.
WR
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Post by Termit on Jun 29, 2013 9:04:49 GMT -5
For Clinchers something like this. Fight Won:
if score > (14 - round) then 4H/7/9 (clinch); if score > (14 - round) and opp < 2 then 4H/8/8 (clinch); if score > (14 - round) and endurance_percent > 60 and opp < 2 then 4H/8/8 (clinch); if roundswon >= 7 and score >= (14 - round) then 4H/7/9 (clinch); if roundswon >= 7 and score >= (14 - round) and opp < 2 then 4H/8/8 (clinch); if roundswon >= 7 and score >= (14 - round) and endurance_percent > 60 then 4H/8/8 (clinch);
Towel lines:
if endurance_percent < 55 and opp = 2 and score < 0 then towel; if endurance_percent < 55 and score < 0 then towel;
Choose one and always remember to have ONLY ONE active Towel Line in your FP - it's a known bug and you will towel stupidly or never towel then if I remember corretcly
Cheat:
if warnings = 0 then cheat
I just take it out sometimes with "#" when I think I don't have to cheat in the fight
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