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Post by ghosts on May 23, 2013 8:09:13 GMT -5
I ran my freak clinchers slightly different in the fact that I never trained agility at all - and I also set them with a very light build, this was to try and keep them in lower weight divisions to minimise the height disadvantage - I also use to add KP to them but think that I would have been better off spending the points on more speed and strength..
Detrimental to your Health was one who won 3 WTs with a light build at Light Heavyweight
I also took Ghosts "Get Bucked" who was a 6ft 1 Heavyweight undefeated to a WT shot - which was unheard of considering the domination of 7ft KP Dancers - he would have been one of the shortest Heavyweights to win a WT since the very early days of the game.. I should have done what most others did and waited for the best match up for him and got the undefeated title, but that wasnt my style so instead I took on the current holder and got my arse handed to me... I sent him over to Powerlille who in the end won a couple of WTs with him.
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Post by Termit on May 29, 2013 9:46:01 GMT -5
My Freak I have won WT with was similar build to Jimmy's but he was V.H build I also run them with V.L build and KP too. The best thing then is when you have some more Chin on him and you go like 5B/10/5 (clinch)...and you still KO a KP Dancer Flashing you heh heh heh...happened a few times to me ...or just go every round 5H/10/5 (clinch)...it's so funny I recreated also Ghosty fighter in HW and I am like 24/25 with him currently, but HW Freaks are really hard to manage - but meh, I think I made like 4 of them. 2 with KP and two non-KP Ryan, That Flasher plan is not perfect of course, but if you will scout your opp and know what to do in 1-2 rounds then everything is always easier
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Post by jimmytheharp on Jun 11, 2013 23:30:07 GMT -5
I used VL build with <8 agility and very short. This did 2 things...
1. I didn't have to scout much. I always the stronger fighter and could just pick one of my 4-5 clinch plans and be done with it. The only thing I had to scout was if my opponent had flash rounds.
2. I had lots of speed. All of those points not used in agility went to speed, so that I could win rounds early in a fight once in a while instead of waiting for my opponent to get worn down. If I ever came across a stronger fighter (sometimes the Mafia Boyz ran some), I could counterpunch them to the head.
In contenders most of my clinchers hit > 40 strength, with 12 chin, 25 speed, < 8 agl, and 17-18 cnd....
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Post by jdoublebar on Oct 5, 2013 17:28:22 GMT -5
I've been messing around with these guys a little and really enjoying them. I have been trying to start them out like Sardonic and others have talked about with bare bones Chin and Conditioning to pump up their fighting stats as much as possible. If you fellas started a clincher with 13 CON say, about what rating would you start to train it up?
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Post by AltruisticArtist on Oct 5, 2013 19:48:02 GMT -5
You'll only need 15-16 at 18(18) so you will probably gain those 2 from random training. IF you don't id say around 9(9) get +1 and around 16(16) get the other
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