I am interested in winning, I am just fine with making a freak. I also like having a few fighters there to mess people up with big time ip dealers or flashers to see if you put enough chin on you build, but mainly I want to win
Make a Freak like:
Strength 34
Knockout Punch 0
Speed 10
Agility 1
Chin 10
Conditioning 14
Cut Resistance Low
Height 5 feet (152 centimeters)
Build very heavy
Weight 163 pounds (73 kilograms)
Minimum Weight 156 pounds (70 kilograms)
FP would be:
1) 4B/8/8 (clinch);
2) 4B/8/8 (clinch);
if endurance_percent > 100 - (round - 1) * 3 then 4B/9/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 1 then 5B/8/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 2 then 6B/7/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 4 then 7B/6/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score > 4 - round then 4B/10/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 then 4B/10/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 1 then 5B/9/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 2 then 6B/8/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 4 then 7/8/5 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score > 4 - round then 5B/10/5 (clinch);
5) 4B/9/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 then 4B/10/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 then 4B/11/5 (clinch);
if opp < 2 and endurance_percent > 75 then 4B/10/6 (clinch);
if opp < 2 and endurance_percent > 80 then 5B/10/5 (clinch);
if score < 2 then 4/8/8 (clinch);
if score < 2 and opp < 2 and endurance_percent > 75 then 4B/9/7 (clinch);
if score < 1 then 5/7/8 (clinch);
if score < 1 and opp < 2 and endurance_percent > 75 then 5B/8/7 (clinch);
if score < 0 then 6/6/8 (clinch);
if score < 0 and opp < 2 and endurance_percent > 75 then 6B/7/7 (clinch);
if score < -1 then 7/5/8 (clinch);
if score < -1 and opp < 2 and endurance_percent > 75 then 7B/6/7 (clinch);
7) 4B/9/7 (clinch)
if opp < 2 and endurance_percent > 75 then 4B/10/6 (clinch);
if opp < 2 and endurance_percent > 80 then 5B/10/5 (clinch);
if score < 2 then 6/6/8 (clinch);
if score < 2 and opp < 2 and endurance_percent > 75 then 5B/8/7 (clinch);
if score < 1 then 8/5/7 (clinch);
if score < 1 and opp < 2 and endurance_percent > 75 then 7/6/7 (clinch);
if score < round - 8 then 6/6/8 (clinch);
if score < round - 8 and opp < 2 and endurance_percent > 75 then 5/8/7 (clinch);
if score < round - 10 then 8/5/7 (clinch);
if score < round - 10 and opp < 2 and endurance_percent > 75 then 7/6/7 (clinch);
if score < round - 12 then 5H/11/4 (clinch);
if score < round - 12 and warnings = 0 then 5H/11!/4 (clinch);
if score < round - 12 and opp < 2 and endurance_percent > 75 then 6H/11/3 (clinch);
if score < round - 12 and warnings = 0 and opp < 2 and endurance_percent > 75 then 6H/11!/3 (clinch);
if score < round - 14 and opp < 2 and endurance_percent > 75 then 5H/11/4 (clinch);
if score < round - 14 and warnings = 0 and opp < 2 and endurance_percent > 75 then 5H/11!/4 (clinch);
if score < round - 14 and endurance_percent > 85 then 6H/11/3 (clinch);
if score < round - 14 and warnings = 0 and endurance_percent > 85 then 6H/11!/3 (clinch);
1)
if hiscuts >= 2 and score > 0 and endurance_percent >= 66 and round < 11 then 4C/8/8 (clinch)
if hiscuts >= 2 and score > 0 and endurance_percent >= 66 and opp < 2 and round < 11 then 5C/8/7 (clinch)
if hiscuts >= 3 and score > 0 and endurance_percent >= 66 and round < 11 then 5C/9/6 (clinch)
if hiscuts >= 3 and score > 0 and endurance_percent >= 66 and opp < 2 and round < 11 then 5C/10/5 (clinch)
if (hiscuts - mycuts) >= 3 and endurance_percent >= 66 and round < 11 then 5C/9/6 (clinch)
if (hiscuts - mycuts) >= 3 and score > 0 and endurance_percent >= 66 and round < 11 then 5C/10/5 (clinch)
if (hiscuts - mycuts) >= 3 and endurance_percent >= 66 and opp = 0 and round < 11 then 5H/10/5 (clinch)
if round = 5 and score = -4 and endurance_percent >= 66 then 5H/11/4 (clinch)
if round = 7 and endurance_percent < 75 then 2/1/8 (clinch);
if round = 7 and endurance_percent < 80 and score > 1 then 2/1/9 (clinch);
if round = 9 and endurance_percent < 70 and score >= 0 then 2/1/8 (clinch);
if round = 9 and endurance_percent < 75 and score >= 1 then 2/1/9 (clinch);
if endurance_percent < 73 and score >= -1 and opp = 2 and round < 11 then 1/1/9 (clinch);
if opp = 0 then 5H/10/5 (clinch);
if opp = 0 and endurance_percent > 60 and score > 0 then 6H/11/3 (clinch);
12)
if opp < 2 and endurance_percent > 75 then 5H/11/4 (clinch);
if score > 1 then 5H/7/8 (clinch);
if score > 1 and opp < 2 and endurance_percent > 75 then 5/7/8 (clinch);
if score < 2 then 5H/11/4 (clinch);
if score < 2 and opp < 2 and endurance_percent > 75 then 6H/11/3 (clinch);
if opp = 0 then 6H/11/3 (clinch);
1)
if score > (14 - round) then 4B/7/9 (clinch);
if score > (14 - round) and opp < 2 then 4B/8/8 (clinch);
if score > (14 - round) and endurance_percent > 60 and opp < 2 then 4H/8/8 (clinch);
if roundswon >= 7 and score >= (14 - round) then 4B/7/9 (clinch);
if roundswon >= 7 and score >= (14 - round) and opp < 2 then 4B/8/8 (clinch);
if roundswon >= 7 and score >= (14 - round) and endurance_percent > 60 then 4H/8/8 (clinch);
if warnings = 0 then cheat
if endurance_percent < 55 and opp = 2 and score < 0 then towel;
====
Take out cheat line or not if you want. Of course you must start sometimes 5H/10/5, 5B/11/4 - depends on scouting, but this FP is good. I'm using modified versions of it of course. If you have questions just ask