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Post by McMeekin's on Oct 29, 2014 19:24:42 GMT -5
Uff, yeah I made some weird moves here xD My fighter only had 14 strength and 1 KP, I dunno why I thought I'd somehow be strong enough to try any of the strange stuff I did. I'll try to fix up the styles and targets and see if I can get a better result this time
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Post by palestraitalica on Oct 29, 2014 19:57:27 GMT -5
lol, no luck, palestra but still I don't recomend you to play these jabs games with KP fighter. In my usual FP there's a line about losing the whole fight and my fighter just goes allout in these situations. Jabs may be used to win rounds but the main goal for non KP vs KP is to make him tired, so you need to go to the body- win a round- go to the body etc I showed you a bad example by losing my first fight vs your KP-dancer, but in general it was a right tactic 7/6/7 to win rounds and 4B/9/7 to make KP dancer tired. Luck? What's luck? (But ok, ok, I want to believe that draws like that are rare ) I understand perfectly and I'll follow your advice; in this case the strategy behind my fp was simply to force your fighter to slap to win some round and in this way make him tired (Gibbs was tired in 7th round and Scott in 8 so, in some way I thought that my plan worked) and in the meanwhile I could win rounds and have high defense to protect myself, in some way, from KP. But I understand absolutely that the strategy you suggest makes perfectly sense. Let me ask just a question: how much defense could have stopped an allout from scott? I had, during all the fight, defense: 11 and 10, 2 rounds 9 and 3 other rounds (6, 7 and 8) only 8. Was it enough? If not, why a KP fighter should not go with allout as soon as possible? Thank you!
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Post by ryansgym on Oct 30, 2014 7:52:30 GMT -5
if your plan is to allout as soon as possible you get predictable and easy to beat, I don't even allout in round 1 with my flashers, and if an allout fails you will have ruined your chances of winning the fight
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Post by llecha on Oct 30, 2014 16:04:20 GMT -5
You can always check this with the practice sim: webl.vivi.com/cgi-bin/query.fcgi?+command=eko_sparring_form_adv&+competition=eko&+region=Contenders&+division=Heavyyou should be logged in WeBL the link to work correct I simed a bit - it's about 11 defense. Looks like a pretty bad match up for counterpuncher. In this bout counterpuncher- being shorter- can't get good agility boost to resist stuns well. That's why in general counterpunchers usually have a lil higher chin than others. If not, why a KP fighter should not go with allout as soon as possible? Thank you! It's a good (and unexpected for me!) option vs exactly this opp and you proved it. In general chin 12 is too low to use allout vs every opp. Even this counterpuncher will KO instead of being KOed if he goes 4H/8/8 (feint); So in the next fight I'd mix this line (4H/8/8 (feint) with some score lines, maybe I would train chin also up to 11. And ryansgym is correct, you may catch me with this one time, maybe two times, but after this I think up something. If you miss the mark with this allout you get huge endurance damage (x4) in this round.
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Post by llecha on Oct 30, 2014 16:30:30 GMT -5
14 strength and 1 KP
It's not a good idea in general to have this ratio 14 str -1 KP. There are two types of fighters in the game- KPers and non KPers. KPer always have max KP: 9 str- 3 KP, 12 str- 4 KP etc. They mix jabs with stun lines. Their tactic is- let me win rounds with jabs or I'll KO/stun you. To have this opportunity to stun opps well they need all possible KP. The very different thing are non KP fighters. Their KO is always = 0. For them EVERY ability point is important, you just can't waste them on KP, extra chin, high cut resistance. Only str-speed-agility. You may say- what's the matter if I put 1 pointin KP. It DOES matter. If you look at the Rankings you'll see that your fighter always faces opps with the same status. Status means the number of these ability points(AP). This happens because difference even in a few point actually is pretty big, you'll just have nearly no chances to beat an opp with several extra APs. So you always face opps with the same number of APs, it's a rule. So if you waste 1 AP on KP, your fighter becomes less competitive. And if you put also some needless APs in cuts or in chin- you nearly have no chances to win, too many ability points are wasted So I recomend you to re create your fighter after the next bout. Either full KP or no KP. And cuts resistance is always low, condition is about 13-14
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Post by JimSardonic on Oct 30, 2014 17:19:36 GMT -5
14 strength and 1 KP
It's not a good idea in general to have this ratio 14 str -1 KP. There are two types of fighters in the game- KPers and non KPers. KPer always have max KP: 9 str- 3 KP, 12 str- 4 KP etc. They mix jabs with stun lines. Their tactic is- let me win rounds with jabs or I'll KO/stun you. To have this opportunity to stun opps well they need all possible KP. Another easy way to think about this is: Consider a balanced opponent going 4B/8/8 against you. If your goal is to stun him, how much would you have to lower your defense with a 14 STR 1 KP fighter vs a 12 STR 4 KP fighter? Getting a KO is likely out of the question with 1 KP, and you're going to take a lot of damage to accomplish what a maxed KP fighter could do very easily.
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Post by ryansgym on Oct 31, 2014 8:19:21 GMT -5
just a clarification, you will end up with some non maxed out KP fighters that started out as no KP fighters due to random gains, but you shouldn't start yourself out with that disadvantage, at least I do, maybe some of these guys intensive train it away or retire a guy with the wrong random gains
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SIN
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Post by SIN on Oct 31, 2014 8:27:56 GMT -5
just a clarification, you will end up with some non maxed out KP fighters that started out as no KP fighters due to random gains, but you shouldn't start yourself out with that disadvantage, at least I do, maybe some of these guys intensive train it away or retire a guy with the wrong random gains No actually it shouldn't be if your managing your training right. Kp isn't gained through fast tracking ap's. Only through training. Make sure your secondary training isn't set to random and you shouldn't gain any unneeded KP.
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Post by ryansgym on Oct 31, 2014 8:33:44 GMT -5
well it is clearly established that I don't know what I am doing, up until recently I wasn't used to having fighters actually get win streaks
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Post by SIN on Oct 31, 2014 9:05:25 GMT -5
until recently I wasn't used to having fighters actually get win streaks Lol!
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Post by McMeekin's on Nov 1, 2014 19:32:15 GMT -5
Would anyone else like to do exhibitions with me as well? The more chances I get to see what's wrong with my plans, the better
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Post by llecha on Nov 2, 2014 18:59:05 GMT -5
nobody is up? i can help with scheduling etc
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Post by SIN on Nov 3, 2014 9:48:14 GMT -5
Would anyone else like to do exhibitions with me as well? The more chances I get to see what's wrong with my plans, the better I will. PM me the weight and region and I'll create some various builds. Then I will transfer you all the opposing builds after we are done.
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Post by palestraitalica on Nov 4, 2014 12:18:04 GMT -5
lol, no luck, palestra but still I don't recomend you to play these jabs games with KP fighter. In my usual FP there's a line about losing the whole fight and my fighter just goes allout in these situations. Jabs may be used to win rounds but the main goal for non KP vs KP is to make him tired, so you need to go to the body- win a round- go to the body etc I showed you a bad example by losing my first fight vs your KP-dancer, but in general it was a right tactic 7/6/7 to win rounds and 4B/9/7 to make KP dancer tired. I think I hate you lille. Beating poor Sammy, your creature, like that. You have no heart.
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Post by llecha on Nov 4, 2014 17:32:15 GMT -5
lol I told you I have these lines in my regular FPs. I did not mean to do it- to face you again, I just forgot to retire my fighter and he was auto scheduled vs. Sammy
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