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Post by llecha on Nov 26, 2014 17:02:13 GMT -5
Sure, why not.
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Post by llecha on Dec 2, 2014 17:36:29 GMT -5
looks like this my fighter is a troublesome rival for yours.
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Post by McMeekin's on Dec 5, 2014 19:21:12 GMT -5
Yeah, I messed up again! Hopefully things'll not be quite as embarassing against "balanced dude."
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Post by llecha on Dec 9, 2014 17:40:15 GMT -5
No idea why you were head hunting during first 3 rounds. Pretty useless thing. If you wanted to try to stun me, you should have gone more aggressive- 5H/10!/5 (inside). If not- it's just a useless waste of fighters energy. Headhunting means that you land fewer punchers in total but more of them land on opps head. Opp gets more stun damage( when going to the body- then more endurance damage).
To stun, in general, you should have good strength or your opp should be more tired than your fighter. In these cases you have good chances to stun him. (1 point in KP means +3 points of strength when going for stuns by the way, so 9 str -3 KP means you have 9 + 3x3 = 18 str points for stuns, KP has no effect for body punches)
So having no KP you should win endurance first (make my fighter tired) then you may try to stun him (5H/10!/5 (inside)). Sometimes, running slugger (sluggers have a solid strength) you may try to surprise your opp with stun line in early rounds. But if you failed there is no need to try it again and again.
1) 5H/10!/5 (inside); 2) 5B/7/8 (clinch); if hisstuns > 0 then 5H/10!/5 (inside);
5H/7/8 (inside) is kinda semi-defensive line, like when you think that I may try to go for the stuns and you meet me with it. But you'd better use clinch here cos it gives bonus to agility (agility + chin prevent stuns)
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Post by llecha on Dec 9, 2014 17:51:50 GMT -5
My FP:
1) 5B/7/8 (feint); if score < -2 then 6/6/8 (feint); if mystuns > 1 then 4B/7/9 (feint); if round > 8 and score < 2 then 8/4/8 (feint); if opp < 2 and endurance_percent > 70 then 6/8/6 (feint);
if endurance_percent < 65 and score > 0 then 1/1/7 ;
I mean you don't need to have huge and very complex FPs to win. You just need to understand what you are doing, this game is about logic.
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Post by ryansgym on Dec 10, 2014 7:33:14 GMT -5
not suggesting it as the best strategy but you can go to the head early in an attempt to open up so cuts and go hard after cuts
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Post by McMeekin's on Jan 14, 2015 21:40:43 GMT -5
It's been a while, sorry about that xD Any chance of us doing some more matches?
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Post by llecha on Jan 15, 2015 16:56:50 GMT -5
any new ideas about it? or in the previous format?
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Post by McMeekin's on Jan 27, 2015 17:28:45 GMT -5
Like before sounds good, if you'd like. MCM Brave Boy is ready to go whenever
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Post by palestraitalica on Jan 31, 2015 21:22:49 GMT -5
My FP: 1) 5B/7/8 (feint); if score < -2 then 6/6/8 (feint); if mystuns > 1 then 4B/7/9 (feint); if round > 8 and score < 2 then 8/4/8 (feint); if opp < 2 and endurance_percent > 70 then 6/8/6 (feint); if endurance_percent < 65 and score > 0 then 1/1/7 ; I mean you don't need to have huge and very complex FPs to win. You just need to understand what you are doing, this game is about logic. I've a question, obviously a stupid one : why you have in second line 6/6/8 (feint) and not 7/5/8 (feint) or 8/4/8 (feint)? Why you're sure that 6/6/8 will be enough?
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Post by Los Vacos on Feb 1, 2015 3:27:59 GMT -5
My guess is: because in the early stages 6/6/8 could very well be enough for a SPD-based fighter, and 6 AGG scores so much better than 5B AGG anyway because targetting body or head lowers the punches landed -amount.
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Post by palestraitalica on Feb 1, 2015 13:39:16 GMT -5
My guess is: because in the early stages 6/6/8 could very well be enough for a SPD-based fighter, and 6 AGG scores so much better than 5B AGG anyway because targetting body or head lowers the punches landed -amount. Thank you LV. I'm slightly improving in the game but I still have doubts like that when I write my fps
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Post by llecha on Feb 2, 2015 16:54:28 GMT -5
It might be enough and might be not, depends on your opp. In general- if he's much shorter than your fighter then 4/6/10, 5/5/10 are proper lines for winning rounds, if he's much higher than your fighter then 8/6/6 etc
Also it depends on opp tactics- how aggressive he usually is
And you'd better be careful with this, better lose rounds from time to time than be over aggressive. You should try to win rounds with the lowest possible aggression. It's important. Extra aggression is a total waste. You put less points in defense/power i.e. your opp gets less damage, and moreover- he inflicts your more damage while you're throwing your needless jabs
The priority grade is: 1. win both- endurance + rounds (this may happen only vs very weak managers though) 2. win endurance 3. win rounds
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Post by palestraitalica on Feb 3, 2015 18:06:57 GMT -5
It might be enough and might be not, depends on your opp. In general- if he's much shorter than your fighter then 4/6/10, 5/5/10 are proper lines for winning rounds, if he's much higher than your fighter then 8/6/6 etc Also it depends on opp tactics- how aggressive he usually is And you'd better be careful with this, better lose rounds from time to time than be over aggressive. You should try to win rounds with the lowest possible aggression. It's important. Extra aggression is a total waste. You put less points in defense/power i.e. your opp gets less damage, and moreover- he inflicts your more damage while you're throwing your needless jabs The priority grade is: 1. win both- endurance + rounds (this may happen only vs very weak managers though) 2. win endurance 3. win rounds Thank you! One day I hope I'll be able to have a good fp ^^ I still have a loooot of doubts, this week I have my first Title Fight after comeback and I've already changed my mind 3-4 times about fp I will use
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Post by McMeekin's on Feb 4, 2015 4:38:23 GMT -5
Ach, didn't keep my guy alive well enough! D: I had a rest line or two that happened but the damage he took in those rounds meant he was just hurt worse, not rested up at all xD
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